If you played the NCFC demo, please download the latest version (0.85), which fixes a whole bunch of the problems that were made glaringly obvious in the livestream (it starts at about 24:00
here, for the record). I shouldn't have released ROTW with as many bugs as it had. Anyway, here's what I've done this week, which was my most productive week yet:
- Fixed glitches with reserve Fire Flowers and spin jump animations.
- Fixed mechanics of Weight Platforms and Hoopsters.
- Got rid of the feature that returns you to your last-complete level when you lose a life. It was causing no end of glitches.
- Game now saves automatically after each level using GM's yucky default save feature. Save files are under 300 KB and shouldn't cause lag - but if they do slow things down, please tell me.
- Changed boring SMB3 Mario sprites to Saturn's SMW-SMB3 hybrid. Yay.
- Changed the HUD layout, though I still need to shrink the numbers.
- Map screen is close to completion.
- Added a second Easter Egg level that you probably won't find.
I'm still working on making Mario's controls a bit less slippery, even though they're still a lot firmer than those in even the new Hello Engine, for example. And, of course, there are still going to be at least five more levels added to the final version and a couple more bosses. Again, feedback is welcome and highly appreciated.
If you played the NCFC demo, please download the latest version (0.85), which fixes a whole bunch of the problems that were made glaringly obvious in the livestream (it starts at about 24:00 [url=http://www.livestream.com/ncfc2011/video?clipId=pla_8f800048-93bf-4051-90a0-a5688580d720]here[/url], for the record). I shouldn't have released ROTW with as many bugs as it had. Anyway, here's what I've done this week, which was my most productive week yet:
[list][*]Fixed glitches with reserve Fire Flowers and spin jump animations.
[*]Fixed mechanics of Weight Platforms and Hoopsters.
[*]Got rid of the feature that returns you to your last-complete level when you lose a life. It was causing no end of glitches.
[*]Game now saves automatically after each level using GM's yucky default save feature. Save files are under 300 KB and shouldn't cause lag - but if they do slow things down, please tell me.
[*]Changed boring SMB3 Mario sprites to Saturn's SMW-SMB3 hybrid. Yay.
[*]Changed the HUD layout, though I still need to shrink the numbers.
[*]Map screen is close to completion.
[*]Added a second Easter Egg level that you probably won't find.[/list]
I'm still working on making Mario's controls a bit less slippery, even though they're still a lot firmer than those in even the new Hello Engine, for example. And, of course, there are still going to be at least five more levels added to the final version and a couple more bosses. Again, feedback is welcome and highly appreciated.