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 [fi]
 Post subject: Minigame Competition #25: One Button
PostPosted: Wed Aug 29, 2012 11:23 am 
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I shine.
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Congratulations to me for winning and to Wiiboy4ever for being second and Vitiman for participating.

Here is the timer. I think y'all know the drill.


Last edited by Roo on Sun Sep 09, 2012 9:47 am, edited 2 times in total.
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 [ca]
 Post subject: Re: Minigame Competition #25
PostPosted: Wed Aug 29, 2012 11:31 am 
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следующая игра скоро будет
Dairy
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I really appreciate how you put mine and Wiiboy's name in smaller text XD

Anyways, think I'll try and participate in this one too, but we'll see when the theme pops up and stuff

 
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 [zz]
 Post subject: Re: Minigame Competition #25
PostPosted: Wed Aug 29, 2012 3:23 pm 
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I thought I was the only one that noticed xD


well cool, though. I hope to compete in this.

 
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 [au]
 Post subject: Re: Minigame Competition #25
PostPosted: Fri Aug 31, 2012 8:44 pm 
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Ow, my me! :(
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Does moving the mouse count as a button?

By the way, this is a really good theme!

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 [tw]
 Post subject: Re: Minigame Competition #25
PostPosted: Fri Aug 31, 2012 8:52 pm 
福瑞退化者
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Holy Zeus! How...one?! I like it but I can't due to my military duties. :(

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 [jp]
 Post subject: Re: Minigame Competition #25
PostPosted: Fri Aug 31, 2012 8:59 pm 
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Yeah, I don't Even...
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Wow, this'll be a good comp to put idea I've had for a bit to good use.

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 Post subject: Re: Minigame Competition #25
PostPosted: Fri Aug 31, 2012 9:45 pm 
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Okay well 2 keys IMO was better, I'm sorry but this seems too limited, not to mention that programming a menu with one button is highly impracitcal. Also, I can't imagine a game with one button input being too much fun. (then again if it's executed right it could contradict this)

Anyway though, I likely won't be competing in this since my original computer is stupid and doesn't want to display on the monitor. :/ AND I have to start school soon.
But good luck to those that enter!

 
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 [jp]
 Post subject: Re: Minigame Competition #25
PostPosted: Fri Aug 31, 2012 9:53 pm 
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Yeah, I don't Even...
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Heres a good one-button indie game that I found, and show it as an example.
Also good luck everyone, if you try hard it should work out.

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 [us]
 Post subject: Re: Minigame Competition #25
PostPosted: Fri Aug 31, 2012 10:03 pm 
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Goodbye.
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one button, this could be an interesting challenge. :)

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 [ca]
 Post subject: Re: Minigame Competition #25
PostPosted: Fri Aug 31, 2012 10:11 pm 
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следующая игра скоро будет
Dairy
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Very tough challenge! I'll see if I can whip something up ^^

 
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 [us]
 Post subject: Re: Minigame Competition #25
PostPosted: Fri Aug 31, 2012 10:17 pm 
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One button? I have an idea. Imagine something like this, but Mario-y and with the non-jumping movement totally guided. I hope I can do what I'm picturing...

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 Post subject: Re: Minigame Competition #25
PostPosted: Sat Sep 01, 2012 1:18 am 
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Oh man oh man oh man I just came up with the PERFECT idea for this and it's rhythm based and it's gonna be amazing

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 [fi]
 Post subject: Re: Minigame Competition #25
PostPosted: Sat Sep 01, 2012 2:38 am 
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Speculum wrote:
Does moving the mouse count as a button?

Yes.

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 [ca]
 Post subject: Re: Minigame Competition #25: One Button
PostPosted: Sat Sep 01, 2012 3:38 am 
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Silly guy
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I'll enter. I have a good idea.

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 [at]
 Post subject: Re: Minigame Competition #25: One Button
PostPosted: Sat Sep 01, 2012 5:04 am 
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Roo wrote:
Speculum wrote:
Does moving the mouse count as a button?

Yes.

Which means it is allowed to make a game where you only move the mouse, but can't click?

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 [fi]
 Post subject: Re: Minigame Competition #25: One Button
PostPosted: Sat Sep 01, 2012 7:04 am 
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Guinea wrote:
Roo wrote:
Speculum wrote:
Does moving the mouse count as a button?

Yes.

Which means it is allowed to make a game where you only move the mouse, but can't click?

Yes.

I guess it's techically not a button but for this competition, let's pretend that it is.

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 [us]
 Post subject: Re: Minigame Competition #25: One Button
PostPosted: Sat Sep 01, 2012 4:50 pm 
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Can I use the complete movement of the mouse for a control method? No clicking, just moving it around using both axes. I can go in two different design directions with what I'm working on, depending on the answer to that... so knowing before too long might help things.

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 [fi]
 Post subject: Re: Minigame Competition #25: One Button
PostPosted: Sat Sep 01, 2012 5:17 pm 
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Miles wrote:
Can I use the complete movement of the mouse for a control method? No clicking, just moving it around using both axes. I can go in two different design directions with what I'm working on, depending on the answer to that... so knowing before too long might help things.

Actually, I realized that it's a bit too much control for what I intended to be a very simple comp. I'm changing it to NO MOUSE CONTROL (except the buttons, of course) ALLOWED. Apologies to everyone who might have started doing a mouse game.

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 Post subject: Re: Minigame Competition #25: One Button
PostPosted: Sat Sep 01, 2012 5:19 pm 
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следующая игра скоро будет
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Roo wrote:
Miles wrote:
Can I use the complete movement of the mouse for a control method? No clicking, just moving it around using both axes. I can go in two different design directions with what I'm working on, depending on the answer to that... so knowing before too long might help things.

Actually, I realized that it's a bit too much control for what I intended to be a very simple comp. I'm changing it to NO MOUSE CONTROL (except the buttons, of course) ALLOWED. Apologies to everyone who might have started doing a mouse game.


Well, now you're kind of making it too simple, Roo... I mean, I'm sure people should still be able to come up with an idea using only one button, but that is a fairly limited gimmick and no matter how you implement it, it will start to get repetitive. At least mouse control (without clicking, too) allows for some more freedom while still being fairly limited.

 
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 Post subject: Re: Minigame Competition #25: One Button
PostPosted: Sat Sep 01, 2012 7:07 pm 
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Sounds like a great idea.

 
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