Roo wrote:
Miles wrote:
Can I use the complete movement of the mouse for a control method? No clicking, just moving it around using both axes. I can go in two different design directions with what I'm working on, depending on the answer to that... so knowing before too long might help things.
Actually, I realized that it's a bit too much control for what I intended to be a very simple comp. I'm changing it to
NO MOUSE CONTROL (except the buttons, of course) ALLOWED. Apologies to everyone who might have started doing a mouse game.
Well, now you're kind of making it
too simple, Roo... I mean, I'm sure people should still be able to come up with an idea using only one button, but that is a fairly limited gimmick and no matter how you implement it, it will start to get repetitive. At least mouse control (without clicking, too) allows for some more freedom while still being fairly limited.
[quote="Roo"][quote="Miles"]Can I use the complete movement of the mouse for a control method? No clicking, just moving it around using both axes. I can go in two different design directions with what I'm working on, depending on the answer to that... so knowing before too long might help things.[/quote]
Actually, I realized that it's a bit too much control for what I intended to be a very simple comp. I'm changing it to [b]NO MOUSE CONTROL (except the buttons, of course) ALLOWED[/b]. Apologies to everyone who might have started doing a mouse game.[/quote]
Well, now you're kind of making it [i]too[/i] simple, Roo... I mean, I'm sure people should still be able to come up with an idea using only one button, but that is a fairly limited gimmick and no matter how you implement it, it will start to get repetitive. At least mouse control (without clicking, too) allows for some more freedom while still being fairly limited.