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 Post subject: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 5:36 pm 
Real horses don't run into trees
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OK here is how it goes:

>> Click Me! <<

This page contains a COUNTDOWN.
This COUNTDOWN will unlock the THEME for this competition.
After the UNLOCK, read the THEME, make up your minds, start gathering resources and program!
The theme should be easy to execute as long as you are creative, and don't restrict yourself by enforcing some superfluous accuracy.

JUST IN CASE that this timer fails (e.g. because my server is down or something) Chaoxys is the only other person on this planet knowing what the theme is, and he will post it here, if the timer fails. If he doesn't post it, IM him.

All information needed to join is found on the above linked page.
In case the theme isn't clear enough for you, don't worry. Use common sense and make what you think is right. I won't be here to answer questions, because I'll be sleeping.

As soon as the theme is unlocked on this page, you can start.

Also note that EVERYONE can enter! The more the merrier.
At the moment, the following 6 people are registered:
DJ Yoshiman (Livestream!)
Mason
lordcyber12
Mariobros101
VinnyVideo
Slash
All entries posted by the end of the deadline will be considered, even if you join in late!

Also consider documenting yourself, e.g. using a camera or screen capture. That will be great to show others later, together with your badge that you might win.

That said, good luck, and I hope you have as much fun as we expected (and maybe more?).

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 5:59 pm 
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Always have a Shy-Guy in your avatar
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This is gonna be fun! I'll be keeping a realtime log of everything I do in this forum, and I might post portions of my programming journey on YouTube.

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 6:32 pm 
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You write my name wrong, heretic ! I will send you a SoVeryHappy Mario's army( :soveryhappy: ) to your place.You will have nightmares worsen than from the demon girl of the crazy maze

 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 7:16 pm 
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Needs more Custom Title Request forum.
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I will be on webcam the entire time.


Not joking.

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 8:00 pm 
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Pootis
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Derp... servers are down and I didn't view yet :(

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 9:46 pm 
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Always have a Shy-Guy in your avatar
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I'm liking this theme a lot! I'm pretty tired now, so I'll think about a good concept for my game and work-work-work right after I get up tomorrow.

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 9:55 pm 
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Needs more Custom Title Request forum.
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My webcam feed has started, about to begin this thing.


http://www.ustream.tv/channel/dj-yoshim ... j-sessions

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 10:02 pm 
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Now wasting time to collect sprite and, at same time, creating the concept.It involve control over Angry Sun, Phantons and Bandits

 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Fri Apr 08, 2011 10:48 pm 
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Now, I need sleep.and wake early

 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 12:53 am 
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Rex
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Oh my god, I almost gave away the theme... this is why I left two words in my previous post... Good thing none else was browsing this forum at the time

 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 2:41 am 
The plot thickens
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jakeasaurous wrote:
Oh my god, I almost gave away the theme... this is why I left two words in my previous post... Good thing none else was browsing this forum at the time

Early? It's been up for hours.

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 2:46 am 
Real horses don't run into trees
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Cool to see you guys up and ready. Yoshiman's live stream is also linked in the first post in case somebody is interested to watch.

Good luck guys!

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 3:15 am 
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Needs more Custom Title Request forum.
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if you7 want some different music to listen to, also check out the stream

playing while i sleep and then work

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 4:44 am 
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i'd hit it
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damn, i'm gonna miss this one. no inspiration to do much. sorry :< and this was a really fun concept, too!

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 6:33 am 
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I'm back now.

 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 9:32 am 
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OK, I've picked some randomish music, and I've got a title screen up. I obviously spent a huge amount of time on this one.

Image

Now I have to start doing actual work on the engine.

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 10:29 am 
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Well, my idea turned in a one level shooter.
The story is simple:A toady drop a key on the angry Sun when was Knock back by a Phantom.Because the key was swallowed,a army of Phantom want its backs.Angry Sun will have 3 type of fireballs (with 2 benn power up when Knock back a Toady) a has a Super Form(I found it in Custom Mario section of Sprite Resource,but I think that it was from a RPG). For Phantom, I'm using sprites from Omega, that has Doki Doki Panic style mask and Phantom forms of SMB2's bosses.Maybe I include Mario to be burned and get a 1-up....My plan is include some type of enemies and a boss and if I have time, I include something(but will very hard).

 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 1:05 pm 
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Needs more Custom Title Request forum.
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VinnyVideo wrote:
OK, I've picked some randomish music, and I've got a title screen up. I obviously spent a huge amount of time on this one.

Image

Now I have to start doing actual work on the engine.

hurry up - i already have both my engines done for the sun and the main character

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 2:52 pm 
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Now, I made a small intro cutscene and 4 wave patterns of Phantoms.I need add 3 more and the boss.I made some edit on SM3 angry sprite to do the hurt state and KO state.Exist a risk that the game won't have sound effect if I 'don't find some good ones(but music I pick from VGMUSIC).

 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 4:18 pm 
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4 hours 45 minutes left!

I hope you guys are coming along with your entries!
Btw, Yoshiman gets 2 hours extra (and of course the one extra that everyone gets) because he had a full work day, so he gets 2 hours instead of the 8 he loses, I hope you guys are ok with this. If anyone else is in a similar condition, then 3 hours are granted for you as well.

I guess the voting process starts when I wake up in the morning and take a look at what you guys did, and I hope at least 5 of you are still in this!

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