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 Post subject: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 12:55 pm 
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King of the handhelds
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Many years ago, I started a small project to which I had no idea how big it would get. Soon later it became a game known as Super Mario Coz. With the gracious help of Ridge Troopa, we created an abundant of sprites for the game. To no luck, programmers quit on us numerous times.

After years of being sent to the nether regions of my hard drive, the sprites had no hope. It was a shame that all the hard work would've been for nothing. However, recently we decided to spruce up and make these sprites officially (and finally) available to the public. So, today I bring to you what is here, and what will be to come in the next few weeks.
I bring to you, what could have been:

ImageImageImage

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ImageImageImageImageImage


TILESET
MAP TILESET

ANIMATIONS:
Spoiler:


As stated these took a long time to complete, so we only ask for some simple credit if you intend to use them.


Last edited by Gameboy on Thu Jul 11, 2013 10:39 am, edited 13 times in total.
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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 1:25 pm 
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Beautiful. I have nothing else to say.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 2:30 pm 
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*Sniff* I have no words for this... *Sniff* It's awesome...

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 2:58 pm 
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Great stuff. Someone could (and should) make quite a lovely game with these graphics.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 3:20 pm 
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Wow, this is rather amazing if I must say so myself. I'm truly sorry that Super Mario Coz didn't work out, I was looking forward to that game....

Maybe I'll make a game with these to partially make up for it.

 
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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 3:42 pm 
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These are really well done! What a great spriter you are I must say.

 
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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 3:51 pm 
The plot thickens
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Lovely sprites. You know, at some point I'd like to hear the overall plot and what not of SMC, like what kind of bosses you have planned and what not.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 4:15 pm 
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For some reason, I feel like there's something wrong with the big goomba. I don't know what it is though.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 4:50 pm 
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For some reason, I feel like there's something wrong with the big goomba. I don't know what it is though.


I see it too, I think it's the alight slant, and the right eye looks odd. (also the eyebrow)

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 5:08 pm 
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No offense, but how am I supposed to make the Hammer Mario out of the one sprite? The shell and helmet have more poses.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Wed May 22, 2013 5:12 pm 
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следующая игра скоро будет
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TiKi wrote:
No offense, but how am I supposed to make the Hammer Mario out of the one sprite? The shell and helmet have more poses.

You have two options, but both require that you actually do something:

A.) You take the time to sprite the rest of the poses yourself using the original sprite as a base. If you really want to use the sprite, certainly you would be more than capable.

B.) Kindly ask someone else to do it, provided you're not asking a total stranger and/or be annoying about it.

That aside, these are some very fine sprites. Maybe some day in the far future, I might just do something with them... if I remember to.

 
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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Thu May 23, 2013 10:51 pm 
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Chaoxys wrote:
Lovely sprites. You know, at some point I'd like to hear the overall plot and what not of SMC, like what kind of bosses you have planned and what not.

So alot of the game was planned out, but it wasn't as deep as yours, I must say.

The game was a mix of SMW with the new Mario games of New Super Mario Brothers and Super Mario Galaxy. The whole map would be one world (which when I'm ready I'll post sprites of that) along with having a secret world set in a land very similar to the rainbow road courses in Mario Kart. Each world would have a castle containing a Koopaling, but each fortress in the worlds would have bosses from earlier games, such as some below:
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As you can see, Giga-Lakitu, Gooper Blooper, Petey, and Big Bob-omb were all selected to be fortress bosses. We tinkered with some ideas with other ones, but never set in stone. Some ones that we discussed were Trylcyde, Eyerok, King Boo, Chief Chilly, Baron Brr, and Major Burrows. Another idea was to create some new bosses specifically for the game, but we never finalized any designs so it's a waste talking about it.

From what you could tell from the Mario sprites, we had at least three new powerups. The Monkey Suit, The Porcupine Suit, and the Bob-Omb Mushroom
The Bob-omb Mushroom transforms Mario into the shape of a bob-omb. During this time he would be slow, but immune to most enemies' attacks. However, if he were to be hit with fire, his fuse will light, having only 10 seconds until it explodes, turning him back into small Mario. If one were to find water or ice, the fuse will unlight.
The Porcupine Suit had the ability to curl into a ball, and roll around. This allows them to smash into enemies and blocks. It also the ability to scale walls, allowing players to reach new heights. Similar to the pink ability in Sonic Colors
The Monkey Suit would allow Mario would allow higher jumps, faster climbing, and the ability to swing on platforms with his tail.

Anyways, I've added Wiggler along with updating the Boo sheet. I'll continue talking about the game when I keep adding sprites. I intend to do finish a majority of what I started here.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Fri May 24, 2013 1:23 am 
The plot thickens
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Oh man, that all sounds amazing. It's a shame you won't be finishing, but I appreciate you taking the time to fill us in on the details.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Fri May 24, 2013 6:54 am 
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Truly amazing. I just might have to make something with these.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Fri May 24, 2013 8:02 am 
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Wow, these are really outstanding. Maybe I'll even put some of those to use...

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Fri May 24, 2013 8:13 am 
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Those are three of the best power-up ideas I've heard of. 'Tis a shame this project didn't come to fruition, at least in its original form.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Fri May 24, 2013 8:17 am 
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These sprites are...amazing. I love these. It makes me want to work on my abandoned Mario project again.

 
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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Fri May 24, 2013 12:20 pm 
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What everybody else says.

Man, the more I hear about this game the sadder I get. I love the NSMB/SMG games! :(

 
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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Fri May 24, 2013 1:34 pm 
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Amazing work on these.
Sorry to hear that the game didn't work out. I was looking forward to it.

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 Post subject: Re: Official Not-Coz (anymore) Sprites
PostPosted: Fri May 24, 2013 9:31 pm 
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Is that a jojoke?
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If you make Luigi I will love you forever.

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