Myte wrote:
Lightsources are the imaginary "sunlight" of the sprites. It is the representation of where the light comes from and where it would shed a light on the character. Henceforth, I'd be assuming you are talking about the shades/colors in the sprite while keeping in mind the lightsource. Some games used white as lighter shade(e.g. Yoshi's Island) but in your style it would be best to use colors that are not white(e.g. lighter than your main color). If you used a dark gray color, use a light gray shade. But remember to hue-shift. For example, when your main color is red(e.g. Mario's cap), you can use a pink color for your shade.
Hope this helps.
Thanks! The enemies will be updated soon. Right now I have a question? How do you get peach and it's shadings for color? Because I need it for skin of characters, and some enemies.
[quote="Myte"]Lightsources are the imaginary "sunlight" of the sprites. It is the representation of where the light comes from and where it would shed a light on the character. Henceforth, I'd be assuming you are talking about the shades/colors in the sprite while keeping in mind the lightsource. Some games used white as lighter shade(e.g. Yoshi's Island) but in your style it would be best to use colors that are not white(e.g. lighter than your main color). If you used a dark gray color, use a light gray shade. But remember to hue-shift. For example, when your main color is red(e.g. Mario's cap), you can use a pink color for your shade.
Hope this helps.[/quote]
Thanks! The enemies will be updated soon. Right now I have a question? How do you get peach and it's shadings for color? Because I need it for skin of characters, and some enemies.