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TravixMan's Graphics and Audio, All Music and sprites go to TravixMan
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 Post subject: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 9:08 am 
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From now on, I will post my graphics and audio here, as well as Youtube. In this post is the current musics for Luigi's Mansion 2D: Eternal Night, as well as some for other things as well. The Graphics will go in the second post.

This post will be updated soon, due to outdated content.


Last edited by TravixMan on Fri Jun 12, 2015 12:37 pm, edited 3 times in total.
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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 9:32 am 
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Graphics will go here.

This post will be updated soon due to outdated content.


Last edited by TravixMan on Mon Jun 15, 2015 12:32 pm, edited 8 times in total.
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 [jp]
 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 3:02 pm 
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You forgot your Dry Bowser's Haunted Mansion track.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 3:10 pm 
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zdude684 wrote:
You forgot your Dry Bowser's Haunted Mansion track.

I just added it in! Thanks for reminding me!

And also, is it true that this forum likes indie games? If so, maybe I'll post some stuff in my Travix Man game...

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 [jp]
 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 3:11 pm 
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You can post indie games and mario games on the forums.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 3:13 pm 
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Awesome. Expect some TM:TVG stuff soon!

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 3:35 pm 
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Some enemies have been added for TM: TVG! These are concepts of their fronts, for left and rights will be made soon.

Also, the logo for the game will be changed, for the one I have now is obsolete.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 5:14 pm 
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All those "Travix Man the game" sprites are either pillow-shaded or not shaded at all.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 5:17 pm 
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superdimentiobros wrote:
All those "Travix Man the game" sprites are either pillow-shaded or not shaded at all.

What do you mean by "pillow-shaded"?

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 5:20 pm 
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Pillow-Shading is when the sprite is shaded base on shape and not on how the light affects the object, it's supposed to be shaded according on the base lightsource of the style.
Go to this topic and click on Gameboys link: Link

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 6:35 pm 
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Got it. I am fixing them up right now. So the heads would be lighter, correct?

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 8:01 pm 
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If they're facing front, the lightsource would be at the top. If they're facing right, the lightsource would be at the topleft; and if they're facing left, the lightsource would be at the top right.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 8:18 pm 
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Myte wrote:
If they're facing front, the lightsource would be at the top. If they're facing right, the lightsource would be at the topleft; and if they're facing left, the lightsource would be at the top right.

I see. Which colors do I use for lightsources, white?

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 8:44 pm 
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Lightsources are the imaginary "sunlight" of the sprites. It is the representation of where the light comes from and where it would shed a light on the character. Henceforth, I'd be assuming you are talking about the shades/colors in the sprite while keeping in mind the lightsource. Some games used white as lighter shade(e.g. Yoshi's Island) but in your style it would be best to use colors that are not white(e.g. lighter than your main color). If you used a dark gray color, use a light gray shade. But remember to hue-shift. For example, when your main color is red(e.g. Mario's cap), you can use a pink color for your shade.

Hope this helps.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 9:21 pm 
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Myte wrote:
Lightsources are the imaginary "sunlight" of the sprites. It is the representation of where the light comes from and where it would shed a light on the character. Henceforth, I'd be assuming you are talking about the shades/colors in the sprite while keeping in mind the lightsource. Some games used white as lighter shade(e.g. Yoshi's Island) but in your style it would be best to use colors that are not white(e.g. lighter than your main color). If you used a dark gray color, use a light gray shade. But remember to hue-shift. For example, when your main color is red(e.g. Mario's cap), you can use a pink color for your shade.

Hope this helps.

Thanks! The enemies will be updated soon. Right now I have a question? How do you get peach and it's shadings for color? Because I need it for skin of characters, and some enemies.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 10:55 pm 
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The sprites have been updated! Check them out now!

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 10:57 pm 
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You're improving with spriting so far.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Fri Mar 30, 2012 11:09 pm 
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zdude684 wrote:
You're improving with spriting so far.

Thanks, I didn't know what to do with the Frostbit enemy, so he's still in the works. The green mountain thing is the head of the Freakenbot, an enemy in World 4. He'll be done soon. Anything else to edit?

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Sat Mar 31, 2012 9:44 am 
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Also, 2 enemies in World 1: The Grasslands, have petals around their heads. Curves are my weak point right now, so if anyone wants to help out with that, it's fine.

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 Post subject: Re: TravixMan's Graphics and Audio
PostPosted: Sat Mar 31, 2012 10:05 am 
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I might give it a go later.

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