Thanks to Supernova for the banner. 68.195.40.140 THE OFFICIAL MFGGCRAFT SERVER TIMES MONDAY THROUGH FRIDAY 3:30 PM - 11:30 PM SATURDAY 11:00 AM - 12:00 PM SUNDAY 11:00 AM - 11:30 PM (The schedule is in US EST, so if you don't use Eastern Standard Time, use a converter to find out the times for your area)
RULES Spoiler:
When the server is playing on a survival map, PVP is NOT allowed. However, when the server is running the MFGG hub map, PVP IS allowed, but only in the PVP world. When the server is playing a survival map, cheating is FORBIDDEN. This rule will take effect when we actually have a large-ish group of people to play survival with, where NOBODY WILL HAVE OP (myself included).
Post your MC name so I can whitelist you.
POLL DETAILS We would play on a VANILLA SURVIVAL MAP (if you'd like to use a specific seed, put it in a post), and during this time NOBODY WOULD BE OP to avoid cheating. We would all play at the same time, so, say, if one person wanted to play on the map alone, they wouldn't be able to. The rules of a Hardcore map would be that if you die, that's it. You cannot respawn, and you cannot rejoin. I might allow for spectating, as long as players don't cheat items in from spectators.
-actual sprites-
Spoiler:
Finn
i made this at school! it is pretty incomplete and i have no real plans on this in the future, hence why it's so unorganized and lacks most poses
Mit Fighting Sheet
i plan on using this in the future. dustinvgmaster and i have plans for this kind of thing
Classic Sonic
just a small thing, no plans, hence the size
New Super Mario Bros. 2- themed Mario
my latest latest work! SUPER UPDATE! Luigi added!
Micro Mario
is obviously a wip. things will consistently be added!
Numerous Minecraft Skins Link what i've been up to for the most part as of late. i'll have more skins up later (thanks to Iceman404 for inspiration for the new skins, he's pretty freaking good and if you haven't already you should look up his sprites)
C+C is always welcome!
[center][size=200][b]MFGGCraft! The Official MFGG Minecraft Server![/size]
[img]http://i50.tinypic.com/2b9rnr.png[/img]
[img]http://i45.tinypic.com/2581paw.jpg[/img]
[size=50]Thanks to Supernova for the banner.[/size]
[size=200]68.195.40.140[/b][/size]
[b][size=200]THE OFFICIAL MFGGCRAFT SERVER TIMES[/size][/b]
[b]MONDAY THROUGH FRIDAY[/b]
3:30 PM - 11:30 PM
[b]SATURDAY[/b]
11:00 AM - 12:00 PM
[b]SUNDAY[/b]
11:00 AM - 11:30 PM
(The schedule is in US EST, so if you don't use [b]Eastern Standard Time[/b], use a converter to find out the times for your area)
[size=150][b]RULES[/b][/size]
[spoiler]When the server is playing on a survival map, [b]PVP is NOT allowed.[/b] However, when the server is running the MFGG hub map, [b]PVP IS allowed, but only in the PVP world.[/b] When the server is playing a survival map, cheating is [b]FORBIDDEN.[/b] This rule will take effect when we actually have a large-ish group of people to play survival with, where [b]NOBODY WILL HAVE OP[/b] (myself included).[/spoiler]
Post your MC name so I can whitelist you.
[b][size=150]POLL DETAILS[/size][/b]
We would play on a [b]VANILLA SURVIVAL MAP[/b] (if you'd like to use a specific seed, put it in a post), and during this time [b]NOBODY WOULD BE OP[/b] to avoid cheating. We would all play at the same time, so, say, if one person wanted to play on the map alone, they wouldn't be able to. The rules of a Hardcore map would be that if you die, [b]that's it.[/b] You cannot respawn, and you cannot rejoin. I might allow for spectating, as long as players don't cheat items in from spectators.
-actual sprites-[/center]
[spoiler][b]Finn[/b]
[img]http://i42.tinypic.com/jrdy8n.png[/img]
i made this at school! it is pretty incomplete and i have no real plans on this in the future, hence why it's so unorganized and lacks most poses
[b]Mit Fighting Sheet[/b]
[img]http://i40.tinypic.com/29ysc47.png[/img]
i plan on using this in the future. dustinvgmaster and i have plans for this kind of thing
[b]Classic Sonic[/b]
[img]http://i43.tinypic.com/20ua8h3.png[/img]
just a small thing, no plans, hence the size
[b]New Super Mario Bros. 2- themed Mario[/b]
[img]http://i45.tinypic.com/zwcbq0.png[/img]
[img]http://i45.tinypic.com/x5xvfb.gif[/img][img]http://i46.tinypic.com/rcsock.gif[/img][img]http://i47.tinypic.com/vqhzrl.gif[/img][img]http://i50.tinypic.com/f40hhk.gif[/img][img]http://i49.tinypic.com/2z9l81y.gif[/img]
my latest latest work! [b]SUPER UPDATE! Luigi added![/b]
[b]Micro Mario[/b]
[img]http://i45.tinypic.com/14xp2v.png[/img]
is obviously a wip. things will consistently be added!
[b]Numerous Minecraft Skins[/b]
[url=http://www.planetminecraft.com/member/supamit/]Link[/url]
what i've been up to for the most part as of late. i'll have more skins up later (thanks to Iceman404 for inspiration for the new skins, he's pretty freaking good and if you haven't already you should look up his sprites)
C+C is always welcome![/spoiler]
Last edited by Mit on Fri Nov 02, 2012 10:07 pm, edited 31 times in total. _________________
They were just jellous that your skin was better. Lol.
Edit: Good work on the sprites, I can't think of anything wrong with them right now, though I'm not an expert spriter.
They were just jellous that your skin was better. Lol.
Edit: Good work on the sprites, I can't think of anything wrong with them right now, though I'm not an expert spriter.
The Mario sprite isn't bad but the shading on the hat, like shadow Kami said, looks like a construction hat or helmet. My advice is to replace he lightest part to in front to show the shading more like a hat. That's about the only thing that is wrong.
The Mario sprite isn't bad but the shading on the hat, like shadow Kami said, looks like a construction hat or helmet.
My advice is to replace he lightest part to in front to show the shading more like a hat. That's about the only thing that is wrong.
The Mario sprite isn't bad but the shading on the hat, like shadow Kami said, looks like a construction hat or helmet. My advice is to replace he lightest part to in front to show the shading more like a hat. That's about the only thing that is wrong.
It's alot easier just to say Shadow, :P
[quote="saifors"]The Mario sprite isn't bad but the shading on the hat, like shadow Kami said, looks like a construction hat or helmet.
My advice is to replace he lightest part to in front to show the shading more like a hat. That's about the only thing that is wrong.[/quote]
It's alot easier just to say Shadow, :P
UPDATE: animated versions of the walk and run animations are up!
i also got rid of the brightest shade of red, there really was no place to put it and i couldn't really change the color anyway without it either looking like pink or orange UPDATE2: now the animations are up to date along with the jumping animation!
UPDATE3: now there's a ducking animation. UPDATE4: and now a death animation. i also added an extra frame to the falling part of the jump animation.
UPDATE: animated versions of the walk and run animations are up!
[img]http://i47.tinypic.com/153086d.gif[/img][img]http://i46.tinypic.com/emxi8.gif[/img]
i also got rid of the brightest shade of red, there really was no place to put it and i couldn't really change the color anyway without it either looking like pink or orange
UPDATE2: now the animations are up to date along with the jumping animation!
[img]http://i47.tinypic.com/3xzcg.gif[/img][img]http://i48.tinypic.com/2moy053.gif[/img][img]http://i50.tinypic.com/28je2k8.gif[/img]
UPDATE3: now there's a ducking animation.
UPDATE4: and now a death animation. i also added an extra frame to the falling part of the jump animation.
[img]http://i45.tinypic.com/x5xvfb.gif[/img][img]http://i46.tinypic.com/rcsock.gif[/img][img]http://i47.tinypic.com/vqhzrl.gif[/img][img]http://i50.tinypic.com/f40hhk.gif[/img][img]http://i49.tinypic.com/2z9l81y.gif[/img]
Last edited by Mit on Thu Jul 12, 2012 6:58 pm, edited 3 times in total. _________________
These are looking really nice. Definitely looks cleaner without the highlight.
The only animation I don't like it the running animation where his arms move. His hands move too high up too fast. For example, if you look from the first frame, his right arm takes 3 frames to move 90 degrees. Then on the last frame, it shoots up another 90 degrees. It looks like he keeps punching the air when he runs. The rest is beautiful.
These are looking really nice. Definitely looks cleaner without the highlight.
The only animation I don't like it the running animation where his arms move. His hands move too high up too fast. For example, if you look from the first frame, his right arm takes 3 frames to move 90 degrees. Then on the last frame, it shoots up another 90 degrees. It looks like he keeps punching the air when he runs.
The rest is beautiful.
These are looking really nice. Definitely looks cleaner without the highlight.
The only animation I don't like it the running animation where his arms move. His hands move too high up too fast. For example, if you look from the first frame, his right arm takes 3 frames to move 90 degrees. Then on the last frame, it shoots up another 90 degrees. It looks like he keeps punching the air when he runs. The rest is beautiful.
i tried to fix the fourth frame by making the arm a tad straighter, and it ended up looking bad. what i could try is have the arm descending frame be before that specific frame, but i dunno. here's the end result: , compared to the original (which i have changed one frame, because up close it looked like his arm was fidgeting around). i will admit the new one looks miles better, since it's the walk and the original looks like he's sort of skipping
[quote="Fez"]These are looking really nice. Definitely looks cleaner without the highlight.
The only animation I don't like it the running animation where his arms move. His hands move too high up too fast. For example, if you look from the first frame, his right arm takes 3 frames to move 90 degrees. Then on the last frame, it shoots up another 90 degrees. It looks like he keeps punching the air when he runs.
The rest is beautiful.[/quote]
i tried to fix the fourth frame by making the arm a tad straighter, and it ended up looking bad. what i could try is have the arm descending frame be before that specific frame, but i dunno. here's the end result: [img]http://i50.tinypic.com/f40hhk.gif[/img], compared to the original (which i have changed one frame, because up close it looked like his arm was fidgeting around)[img]http://i49.tinypic.com/v7zehy.gif[/img]. i will admit the new one looks miles better, since it's the walk and the original looks like he's sort of skipping
added death poses, check the first post! the first pose is SMW styled, and the second is custom (first frame for ascending, second for descending)
Looks great, I have a feeling if you made a sprite project out of that style you'd do pretty well.
[quote="Mit"]added death poses, check the first post!
the first pose is SMW styled, and the second is custom (first frame for ascending, second for descending)[/quote]
Looks great, I have a feeling if you made a sprite project out of that style you'd do pretty well.
my only complait is the dying sprite of mario it more like he's climbing very hastily maybe animate them more like he moves them weakly (seeing as he just dies and doesn't have a lot of strength left after that) (I'm bat at explainging things -.-')
my only complait is the dying sprite of mario it more like he's climbing very hastily maybe animate them more like he moves them weakly (seeing as he just dies and doesn't have a lot of strength left after that) (I'm bat at explainging things -.-')
It's supposed to look like he's climbing. It's a classic cartoon based joke that when someone falls, they will try to stay avoid it by climbing/running/swimming. Yes Mario would be out of strength if he was KO'd in real life, but this isn't real life.
It's supposed to look like he's climbing. It's a classic cartoon based joke that when someone falls, they will try to stay avoid it by climbing/running/swimming. Yes Mario would be out of strength if he was KO'd in real life, but this isn't real life.
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