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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 9:08 am 
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CatoNator wrote:
You won't improve without negative comments.
The graphics are okay at most. I'm guessing the main character is the "anthro" dog present in one of your YouTube videos.
The worst offender to me are the physics. The character has no momentum, he's way too fast and jumps too far.

Ok... I need to change the physics?
Ok...Ok...You mean...Probably...Player speed , friction etc...

And... friction...I don't know how to add friction.

The shades...ok , i will try it


Last edited by No Name on Sun Sep 13, 2015 9:13 am, edited 1 time in total.
 
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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 9:13 am 
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Formally Zonee.
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No Name wrote:
CatoNator wrote:
You won't improve without negative comments.
The graphics are okay at most. I'm guessing the main character is the "anthro" dog present in one of your YouTube videos.
The worst offender to me are the physics. The character has no momentum, he's way too fast and jumps too far.

Ok... I need to change the physics?
Ok...Ok...You mean...Probably...Player speed , friction etc...

Yes those maybe you should show us your variables so we could suggest some changes on it.
why do you keep putting ... on all your words?

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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 9:18 am 
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Quote:
why do you keep putting ... on all your words?

My keyboard , in the key (.) are very sensible

And... i don't know how to add friction

If you mean with variables : The player variables , ok , i will show it in a few minutes


Last edited by No Name on Sun Sep 13, 2015 11:27 am, edited 1 time in total.
 
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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 10:10 am 
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Here is the photo : Image

 
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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 11:28 am 
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There are pretty simple

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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 11:31 am 
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Kootie Patootie
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Instead of using right and left sprites, it's much more efficient to just have a consistent direction, and using image_xscale. The only time you'd want different resources for left and right is when your character design has asymmetry.

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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 11:44 am 
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Oh my. Is your game all drag and drop?

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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 1:38 pm 
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CatoNator wrote:
Oh my. Is your game all drag and drop?

No

Quote:
Instead of using right and left sprites, it's much more efficient to just have a consistent direction, and using image_xscale. The only time you'd want different resources for left and right is when your character design has asymmetry.

I don't know how tu use that.

 
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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 1:57 pm 
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image_xscale sets the value for the object's horizontal scale. 1 is the value that will display the sprite in the size it originally is. -1 makes it inverted.
Try playing with it until you understand how it works.

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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 2:19 pm 
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SuperArthurBros wrote:
image_xscale sets the value for the object's horizontal scale. 1 is the value that will display the sprite in the size it originally is. -1 makes it inverted.
Try playing with it until you understand how it works.

Thanks

 
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 Post subject: Re: Rajoy Attacks IN SPAIN
PostPosted: Sun Sep 13, 2015 3:26 pm 
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Usually if you set image_xscale to -1 that means the player is left and if you set it to 1 its right.
so basically this.
Code:
if keyboard_check(vk_right)
{
image_xscale = 1
} else if keyboard_check(vk_left)
{
image_xscale = -1
}

This code will make the player turn left and right without another sprite.

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