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 Post subject: Bowser's Koopa Troop (working title)
PostPosted: Thu Jul 26, 2012 5:34 am 
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I'm currently working on a fangame called 'Bowser's Koopa Troop'. It's about a Goomba who's got an order of Bowser to create a small army to defeat Mario, and he has to find 4 friends to enter (Shy Guy, Hammer Bro, Rex and Koopa Troopa). That's all I have yet.

In the game, you'll be able to choose between 5 characters who can do a level (Goomba and the 4 friends). Each will have their own abilities, but I don't know what kind of yet. (Have any suggestions? Please post.)

I've done most of the intro right now. You can meet Bowser and he gives you the order, and 3 friends are done: Shy Guy, Hammer Bro and Koopa Troopa, I just now need to find a good sprite for the Rex.

I can use some help with making slopes (I made a topic for it in the General Chat, go there for the details). I don't need more help right now, but if you want a specific function you're good at, I might accept it.

And finally, some screenies!


Image Image

Image Image

Image Image


And about the engine test, you are only avaible to find 3 friends, so DON'T TRY TO FIND THE FOURTH! But anyway, here it is: http://www.sendspace.com/file/0csh1b

And about my other project, Goombot 2, that's now paused. I don't think I'll go further with it, but I won't officially scrap it too. I just can't make a decision.

And, of course, C+C is always welcome!

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 [ca]
 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Thu Jul 26, 2012 10:51 am 
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1. Did you give Chaoxys credit for the Bowser?
2. The Message box needs a little more work.
3. Bottomless pits? In a castle? Hell no.
4. Don't use custom sprites with SMB3 tiles. It NEVER works out.
5. Make a custom Koopa and Hammer Bro. They certainly aren't your style, and, to be frank, aren't even close.

That's about all I could dig up just from the screenshots.

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Dustinvgmaster wrote:
Because I'm over here being a doofus, almost everyone else is cruelly denying and Ult is offering beverages for some reason
 
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 [jp]
 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Thu Jul 26, 2012 10:53 am 
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1. Easy fix
2. A bit obvious with that. It should probably be a text bubble.
3. Have you played the SMB Classic?
4. Another Easy Fix
5. Those Koopa and Hammerbro sprites are No Body's. They're YI style.

Anyway, Keep trying Djemiegooba.

PS. Also people, I've been unable to sleep once in 36 hours so try not to bug me.


Last edited by Shadow Kami on Thu Jul 26, 2012 11:01 am, edited 1 time in total.
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 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Thu Jul 26, 2012 11:00 am 
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1. I know, I was just wondering.
2. That's what I was getting to.
3. Yes, I have, but it has too many pits for what seems to be a hub level.
4. Then he should fix it.
5. I know they are. I was saying he shouldn't use two styles; one YI, and one custom. It doesn't seem to go together.

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Dustinvgmaster wrote:
Because I'm over here being a doofus, almost everyone else is cruelly denying and Ult is offering beverages for some reason
 
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 [jp]
 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Thu Jul 26, 2012 11:07 am 
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He never said it was a hud level. You assumed it was.
I'm ending the of discussion before I get irritated, with what little patience, not sleeping in 32-ish hours has left me with.

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 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Fri Jul 27, 2012 10:03 am 
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The Stars...y'know, of Power?
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I might be able to help you make tiles for the project.

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 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Fri Jul 27, 2012 2:03 pm 
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UltLuigi wrote:
1. Did you give Chaoxys credit for the Bowser?
2. The Message box needs a little more work.
3. Bottomless pits? In a castle? Hell no.
4. Don't use custom sprites with SMB3 tiles. It NEVER works out.
5. Make a custom Koopa and Hammer Bro. They certainly aren't your style, and, to be frank, aren't even close.

That's about all I could dig up just from the screenshots.


1. I already did, press F1.
2. Okay, I'll try to fix.
3. There aren't! It was a screenshot from the top of that level, just play the engine test.
4. Okay, I'll try to find another.
5. Okay... I thought they fit, but anyway, I'll use another.

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 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Fri Jul 27, 2012 2:04 pm 
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Powerstars wrote:
I might be able to help you make tiles for the project.


Yes, any help is welcome! (Of course you'll get credit.)

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 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Sat Jul 28, 2012 12:57 pm 
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Shadow Kami wrote:
Anyway, Keep trying Djemiegooba.


What do you exactly mean with 'Keep trying'? Keep trying to do what?

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 [jp]
 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Sat Jul 28, 2012 1:24 pm 
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I'm not allowed to be positive?

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 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Sat Jul 28, 2012 1:45 pm 
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he means keep trying to perfect the aspects of this game.

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Refs: ~CaMTenDo~: http://i45.tinypic.com/2cfv0xk.png supernova: http://i50.tinypic.com/16gd4h.png kremling: http://i105.photobucket.com/albums/m206/KiddyKong/ultluigi_zps2612660b.png Mit:http://i.imgur.com/eW2W9zl.png
Dustinvgmaster wrote:
Because I'm over here being a doofus, almost everyone else is cruelly denying and Ult is offering beverages for some reason
 
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 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Sun Jul 29, 2012 6:44 am 
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Oh, sorry. Thanks, Shadow Kami!

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 Post subject: Re: Bowser's Koopa Troop (working title)
PostPosted: Tue Jul 31, 2012 10:21 am 
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Well, does anybody here know a good Hammer Bro Sheet? The Koopa Troopa was easy to find but I just can't find a fitting Hammer Bro! Else, if nobody knows, I have to go with a new character, Dry Bones.

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