that will not help in my opinion
I am a firm believer of "if it can make sound, make music." People have their own ways of creating sprites; Photoshop, Paint Shop Pro, GIMP, MS Paint, GM picture editor, Clickteam picture editor, there's little point in providing a tutorial when there's not only different programs of doing so, but different methods in each program to approaching the creation of sprites. And pictures? I won't even cover that ground. Therefore, there is also little point in tutoring each program available to create music for the same reasons. There's also another reason - sometimes you don't need a sequencing program to make music. All you need is the simple default sound recorder. Got a piano in the house that your mother keeps around but no one plays? Hook a mic up to it and give it a whirl. Can you slap your mouth and make different notes? Step away from the mic to breathe in, then give it a go. Hell, do you notice a pitch change when you smash your father's favourite records? Make some music that way. As for the knowing which notes, chords, harmonies and progressions and such to use, don't let that deter you - they are very important and will make things easier later on, but there is another way, and that's the beauty of sequencers. You can create it the same way programmers do - trial and error. Create something, see what it sounds like, and amend it depending on that.
A little did-you-know about me for those of you aspiring to create and apparently see me as some great musician: I started out my sequencing music on the PC using only the trial and error method. Only later did I realize there existed programs like Finale Notepad and such to properly etch out music theory digitally, but until then, I created songs utilizing this method, hearing the idea in my head and literally looking at the notes on the piano and matching it to the best of my ability, then listening constantly while making corrections. And no, the corrections did not come to me automatically, I would play sections again and again, toying with each note.
that will not help in my opinion
I am a firm believer of "if it can make sound, make music." People have their own ways of creating sprites; Photoshop, Paint Shop Pro, GIMP, MS Paint, GM picture editor, Clickteam picture editor, there's little point in providing a tutorial when there's not only different programs of doing so, but different methods in each program to approaching the creation of sprites. And pictures? I won't even cover that ground.
Therefore, there is also little point in tutoring each program available to create music for the same reasons. There's also another reason - sometimes you don't need a sequencing program to make music. All you need is the simple default sound recorder. Got a piano in the house that your mother keeps around but no one plays? Hook a mic up to it and give it a whirl. Can you slap your mouth and make different notes? Step away from the mic to breathe in, then give it a go. Hell, do you notice a pitch change when you smash your father's favourite records? Make some music that way.
As for the knowing which notes, chords, harmonies and progressions and such to use, don't let that deter you - they are very important and will make things easier later on, but there is another way, and that's the beauty of sequencers. You can create it the same way programmers do - trial and error. Create something, see what it sounds like, and amend it depending on that.
A little did-you-know about me for those of you aspiring to create and apparently see me as some great musician: I started out my sequencing music on the PC using only the trial and error method. Only later did I realize there existed programs like Finale Notepad and such to properly etch out music theory digitally, but until then, I created songs utilizing this method, hearing the idea in my head and literally looking at the notes on the piano and matching it to the best of my ability, then listening constantly while making corrections. And no, the corrections did not come to me automatically, I would play sections again and again, toying with each note.
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