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 [jp]
 Post subject: LM2D Developement/Status Thread(Canned as of 8/6/14)
PostPosted: Sun Feb 19, 2012 9:42 pm 
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For our project i am starting to run out of ideas for the ghosts of my project, so i would like to ask you(the readers) if you will help out, I would appreciate any and all ideas for this project. You'll get full credit for the idea. :cool:

Edit 1: A while ago I thought of these ideas for ghosts:
Spoiler:

The Topic has been split into three topics due to this one starting to get messy, unorganized and hard to follow.

Anyway we need to now focus on the First Area and then after this we'll focus on the Second Area, You can still share ideas but I'd prefer if it's for the current area for now.
If you guys have any Ideas for the first mansion area do share, also if you want to work on sprites/tilesets, please do the things I haven't started or called:
I called:
Enemies/Bosses:
Spoiler:

Tilesets:
Spoiler:


The ones I haven't called are:
Enemies:
Spoiler:

Tilesets:
Spoiler:


Note: This post is extremely outdated.


Last edited by Shadow Kami on Wed Aug 06, 2014 11:41 pm, edited 30 times in total.
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 [us]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Sun Feb 19, 2012 10:53 pm 
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I'll be your 1-Up boy.
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viewtopic.php?f=8&t=12958 I was also working on a Luigi's Mansion inspired game of my own. There a couple ideas for other sorts of enemies you could use in there if you wanted.

After I played your demo, I was so impressed and kinda feelin discouraged about my project lol.

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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Sun Feb 19, 2012 11:01 pm 
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Don't be discouraged my friend,
Think positive, that always helps.

We should see which game comes out better,
A friendly competion isn't bad right?

Edit: Also, The Portrait ghosts list is been placed into this post as well:
Spoiler:


Last edited by Shadow Kami on Wed Mar 14, 2012 6:38 pm, edited 30 times in total.
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 [zz]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Mon Feb 20, 2012 12:37 am 
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Thanks Gato!
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I have an idea:
Why don't you guys work together to make one awesome Luigi's Mansion based fangame? It could be something like this:
The intro is the same as Luigi's Labyrinth, but Luigi discovers that above there are mansions that have magical barriers, preventing escape. The top would have more "possessed" enemies while the labyrinth itself would have more ghosts.

Also, here are some suggestions:
Fister-Ghosts that look like a pair of fists. They try to squash Luigi by locking on to him. However, they are weak in this state, so you can suck them up.
Sir Jack-A ghost that has claws, a Victorian suit, and a Jack-O-Lantern head. He is a mix of Spring-Heeled Jack, Jack the Ripper, and a Jack-O-Lantern. He first tries to pounce on Luigi, then spins around. You have to use a nearby fire element on his head to stun him, then suck him up. He would be either a Portrait Ghost or a Boss.
Lantern Spooks-A ghost possessing a lantern. If you get near it, it drops. Lantern Phantoms, which are a stronger version, instead chase Luigi.
Sunny-A hot-headed Portrait Ghost, she died of skin cancer due to sunbathing too much. She is first found sunbathing, distracted from Luigi. If you use either the Water or Ice element, she will freak out and turn into a skeleton on fire. She chases Luigi, but occasionally stops to relight the fire. Suck her up when she is doing this.
Jason-A Boss, he is found in a straight-jacket, smiling. If you suck up the straight-jacket, his body will reveal to be a shadow and then the room is in complete darkness. Luigi walks around, and the is attacked by the now giant Jason. His giant fists will attempt to smash Luigi, which will be stuck in the floor when they miss. You have to then suck them and then launch them at Jason. Three hits and he's weak for sucking. However, ghosts will spawn during the battle due to the darkness.


Last edited by Goombaking123 on Mon Feb 20, 2012 12:15 pm, edited 1 time in total.
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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Mon Feb 20, 2012 11:55 am 
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Thanks for the idea Goombaking, there are a few reasons that I don't want to combine the games.
But, I already have alot for my game planned out, Second the sprites wouldn't match, and Third here is alot of different concepts that would confuse the players.
But Thank you for your opinion.

Edit: Here is some of the sprites of the ghosts, with the known pallets.
Spoiler:

The Floating Animation is done for the Grabber Ghost:
Spoiler:


And some of your segestions i might use.

For your idea of the Fister-Ghosts, i had a similar idea,
I call them Berserk-Ghosts, they charge at you like a charging chuck(from smw)
and when they stop you have a chance to stun them. They'll have 60 Health.


Last edited by Shadow Kami on Thu Feb 23, 2012 8:45 pm, edited 2 times in total.
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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Mon Feb 20, 2012 5:51 pm 
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Would anyone mind trying to draw the Garbage Can Ghost in the same style as the other ghosts, due to the fact that I don't Think I'm Able to get it right.

Edit: Thanks to Pedigree this problem is now solved. :)


Last edited by Shadow Kami on Thu Feb 23, 2012 8:45 pm, edited 1 time in total.
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 Post subject: Re: Luigi's Mansion 2D
PostPosted: Tue Feb 21, 2012 3:14 pm 
The plot thickens
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I had an idea, although I guess it's more of a gimmick ghost than an enemy. Basically it's a balloon like ghost that starts small, but when you suck it up, it inflates, resulting in it being stuck on the mouth of the vacuum. While it's on the vacuum, your jumps will go higher and you fall slower. This could allow for some cool vertical sections, like a clock tower or something, idk.

Also, maybe throw in some classic Mario ghosts here and there, like the goomba ghosts, or dry bones or something.


Last edited by Chaoxys on Tue Feb 21, 2012 8:29 pm, edited 1 time in total.
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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Tue Feb 21, 2012 5:03 pm 
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I Like that Idea Chaoxys.


Last edited by Shadow Kami on Thu Feb 23, 2012 8:46 pm, edited 1 time in total.
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 [nl]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Tue Feb 21, 2012 7:45 pm 
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zdude684 wrote:
For your idea of the Fister-Ghosts


You might want to change the name :3

Anywhoo, I'm liking what I'm seeing so far! Pretty impressive!

 
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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Tue Feb 21, 2012 9:21 pm 
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Edit: I've Thought of the prolouge to the game:

Spoiler:

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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:06 pm 
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I'm thinking that should have an inventory system in the game, so for example, if you pick up a mushroom it will go into your inventory to be able to use for later.

The Menu System would have a Map, Ghost Statistics, Medal Statistics, Inventory, Treasure List, and a Hint System.

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 [us]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:07 pm 
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Sounds excellent. An upgraded Gameboy Horror?

It must be complete with dialogue from E.Gadd.

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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:09 pm 
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Pedigree wrote:
Sounds excellent. An upgraded Gameboy Horror?

It must be complete with dialogue from E.Gadd.

Exactly.
Edit: It will be the Gameboy Horror II or the Gameboy Horror MK II.

And some examples for items would be a Koopa Shell, an Inviso-Shroom(which would make you temporarilly immune to ghost's attacks).


Last edited by Shadow Kami on Thu Feb 23, 2012 9:43 pm, edited 1 time in total.
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 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:13 pm 
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That's a pretty awesome story.
Though are you still going to fight King Boo?

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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:16 pm 
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superdimentiobros wrote:
That's a pretty awesome story.
Though are you still going to fight King Boo?


He's still part of the story, and yes, you will still fight him(he will have more attacks than in the first Luigi's Mansion).

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 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:22 pm 
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EDIT: Wrong topic. Sorry.

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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:39 pm 
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For the second boss, I'll let you guys choose it, note please keep within these parameters:
-It must be forest/woods themed due to the second area being in a forest.
-It must be a ghost
Other than those requirements, have a field day.

PS. If your able to, please post a drawing of your idea for reference.

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 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:53 pm 
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sluuuuurp
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A haunted tree would be pretty cool.
You could make it look like a dark, twisted whispy woods.

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 [jp]
 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 9:56 pm 
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superdimentiobros wrote:
A haunted tree would be pretty cool.
You could make it look like a dark, twisted whispy woods.

So it could be a very big tree, maybe on fire with blue flames, who uses its roots, branches, bluefire and lightning to attack,
and you need to use the water element to weaken it when it uses it's roots to attack, but there are roots blocking the tree in certain areas. I just randomly came up with that idea base off of your suggestion.

I might use it, but I want to see other peoples responces first, if I don't use it in the second area as the Main Boss, it'll become a secret boss that you won't know it's there unless you find a certain collectable.

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 Post subject: Re: Luigi's Mansion 2D
PostPosted: Thu Feb 23, 2012 10:16 pm 
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Ken Martin Updated me that water effects are almost done.
Edit: New enemy in the picture: Gupler Unagi


Attachments:
snapshot.png
snapshot.png [ 25.28 KiB | Viewed 2103 times ]


Last edited by Shadow Kami on Sat Feb 25, 2012 1:39 pm, edited 2 times in total. _________________
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