I just started thinking about this after reading through my reviews and noticing people don't seem to like it when I "forget" to average out ALL the scores between Gameplay, Graphics, Sound, and Replay. (Protip: I am not forgetting. I am purposefully not doing this.) And then I started thinking about how annoying numerical review scores are because it invites comparison. "You gave Arkham City a 10 but Skyward Sword an 8? What's WRONG WITH YOU?!" Then I came here and decided to make this topic because I'm honestly curious about how you guys see the reviewing system.
How do you prefer to do your reviews - if you do 'em at all? Do you like the site's system? Do you average out your scores and give equal weight to each category, or do you place more emphasis on certain aspects of a game and therefore give them a bigger piece of the review pie? What do you consider an "average score?" A seven? A five? Do you even like the size of the scale? Do you wish it was smaller? Bigger? Why?
Me, I usually avoid numbers. But on the Main Site I usually write each section, assign a score based on what I wrote, then assign a final score based on how much I would recommend the game - NOT on an average of all the categories because I think that's pretty silly, giving graphics as much weight as the gameplay which is kind of the main part of playing the game. See? Playing a game. Gameplay. It's almost like they did that on purpose
But yeah if I absolutely hated a game but the graphics and music were both tens, averaging the score would be at least a five, which in my book is average. I do not consider a game I hated to be "average." I consider a game I hated to be "extremely below average and deserving of burning in a volcano." In numerical terms probably a one
So yeah. What about you guys?
I just started thinking about this after reading through my reviews and noticing people don't seem to like it when I "forget" to average out ALL the scores between Gameplay, Graphics, Sound, and Replay. (Protip: I am not forgetting. I am purposefully not doing this.) And then I started thinking about how annoying numerical review scores [i]are[/i] because it invites comparison. "You gave Arkham City a 10 but Skyward Sword an 8? What's WRONG WITH YOU?!" Then I came here and decided to make this topic because I'm honestly curious about how you guys see the reviewing system.
How do [i]you[/i] prefer to do your reviews - if you do 'em at all? Do you like the site's system? Do you average out your scores and give equal weight to each category, or do you place more emphasis on certain aspects of a game and therefore give them a bigger piece of the review pie? What do you consider an "average score?" A seven? A five? Do you even like the size of the scale? Do you wish it was smaller? Bigger? Why?
Me, I usually avoid numbers. But on the Main Site I usually write each section, assign a score based on what I wrote, then assign a final score based on how much I would recommend the game - NOT on an average of all the categories because I think that's pretty silly, giving graphics as much weight as the gameplay which is kind of the main part of playing the game. See? Playing a game. Gameplay. It's almost like they did that on purpose
But yeah if I absolutely hated a game but the graphics and music were both tens, averaging the score would be at least a five, which in my book is average. I do not consider a game I hated to be "average." I consider a game I hated to be "extremely below average and deserving of burning in a volcano." In numerical terms probably a one
So yeah. What about you guys?
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Zero Kirby, your local psychic. Check out my game reviews! Latest review: The Legend of Zelda: Breath of the Wild
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
Mario's Sticker Stage - Finished adding Jump Stickers!, 26% |
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